No. 01Strategy card deckDesign a
Wellness Experience
Map every moment, choose how it should feel, and design the ones that matter first.
Design a Wellness Experience on two phones: the cards dealt for a moment, and the plan.
Made for your phone first
The cards on a desktop screen and the plan on a tablet.
And just as at home on a tablet or desktop
Two principle cards dealt for the moment that matters most, each with a question to ask and something to try.
The deck deals principles for your most important moments
Seven moments of a members’ app laid out like cards on a table, from hearing about it to leaving.
Lay out every moment of the experience
The plan: the three moments to design first, with how each feels today and how it should feel.
Leave with the three moments to design first

Shop Strategy card deck Hue & Heal Studio

Design a Wellness Experience

The strategy card deck we use with founders. Map an experience moment by moment, decide how each part should feel, and find where to start.

£49Once, no subscription. One licence for your organisation.

  • The full deck of sixteen principles, played online
  • Unlimited experiences, for your whole team
  • Your plan to print, keep or email
  • Every future card we add
  • Instant access
  • Plays in your browser
  • Secure checkout with Stripe

What you get A printed deck is coming; join the list below to hear first.

Turn a card over.

Every card is a principle with a question to ask of your experience and something to try.

For founders and teams

Why the experience is the business.

In wellness, what you sell is how people feel at every moment they spend with you. These findings are why we start there, and why we made this deck for the teams we work with.

  1. More than 25%

    In financial services, Bain found that a 5% increase in customer retention produced more than a 25% increase in profit. Keeping people is where the value is.

    Frederick F. Reichheld, Prescription for Cutting Costs, Bain & Company, 2001
  2. 5 to 10%

    Companies that lead on customer experience can grow revenue by 5 to 10% and reduce costs by 15 to 25% within two or three years.

    The CEO guide to customer experience, McKinsey Quarterly, 2016
  3. 55 studies

    A review of 55 studies found that a better patient experience goes with safer, more effective care, and with people sticking to treatment and using preventive care.

    Doyle, Lennox and Bell, BMJ Open, 2013
  4. $6.8 trillion

    The global wellness economy reached $6.8 trillion in 2024 and is projected to reach $9.8 trillion in 2029. With more choice every year, how it feels is what sets you apart.

    Global Wellness Institute, 2025 Global Wellness Economy Monitor

How the deck helps a company thrive

  • Find the moments that bring people back, and design those first rather than everything at once.
  • Give your whole team one shared map of the experience, from first hearing about you to coming back.
  • Decide with proven principles, each with a question to ask and something to try this month.
  • Keep people’s trust by leaving behind streaks, endless feeds and guilt as a way to keep them.

Pioneers of wellness experience

The principles, in practice.

Hospitals, clinicians and designers who changed how care feels, and what happened next. Each one is behind a card in the deck.

How it plays.

  1. 01

    Lay out the moments

    Choose what you are designing, then set out its moments, from first hearing about it to coming back.

  2. 02

    Say how each should feel

    For every moment, how it feels today and how it should feel. The gaps show you where to begin.

  3. 03

    Draw the principles

    The deck deals the principles that help the moments that matter most, each with a question and something to try.

  4. 04

    Leave with a plan

    The three moments to design first and your first move for each, to print, keep or send to yourself.

On whose shoulders

Built on the work of pioneers.

Every card turns a proven idea from psychology, health and service design into a question for your experience, alongside the principles we bring over from entertainment: anticipation, pacing, endings and relevance.

With thanks to Daniel Kahneman and Barbara Fredrickson, Aaron Antonovsky, Jan Carlzon, G. Lynn Shostack, Rachel and Stephen Kaplan, E. O. Wilson, Edward Deci and Richard Ryan, BJ Fogg, Mark Weiser and John Seely Brown, Dacher Keltner, and others.

And 2 more, each credited on their card.

Always on the table: what we leave behind

  • Streaks that turn a practice into a debt
  • Feeds that never end
  • Rewards that arrive at random to keep people checking
  • Guilt as a retention strategy

Online, now · One licence for your organisation

£49 once, no subscription

  • The full deck of sixteen principles, played online
  • Unlimited experiences, for your whole team
  • Your plan to print, keep or email
  • Every future card we add

Everything you write stays on your device. Paid securely through Stripe.

Bought it already?

Open my deck.

On a new device, or lost your receipt? Enter the email you used at checkout and we will send a link that opens your deck here. It works for an hour.

The printed deck

A box of cards for your table.

We are making a printed edition. Join the waiting list and hear first when it is ready.