A drop of water above its first ring, half behind clear glass.A drop of water above its first ring, half behind clear glass on a lavender wall.Report 02 · Q2 2026The Wellness Design ScorecardThe core metrics every wellness brand should track, including the ones they are missing.

Foreword

The measurement gap

What the wellness industry cannot measure, it cannot improve. And it cannot yet measure design.

Every significant consumer category eventually develops a shared measurement vocabulary. Aviation has safety. Automotive has reliability. Software as a service has retention, engagement and lifetime value. These vocabularies do more than describe performance: they shape capital allocation, product development and executive attention. They are how an industry decides what to get better at.

Wellness has no such vocabulary for design. It is fluent in clinical outcomes (efficacy, safety, adherence) and in commercial ones (revenue, margin, churn). What it cannot articulate, with any consistency, is how its designed experiences perform. How it feels to be a first time user. Whether a retail environment invites exploration or triggers anxiety. Whether a retreat delivers lasting transformation or pleasant forgettability. These questions have answers. The industry simply has no shared instruments for finding them.

The consequences are substantial. Health and fitness apps keep only 3 to 8% of their users at day 30 (AppsFlyer and Adjust data, via Business of Apps), and design teams have no shared benchmark for what good onboarding feels like. Supplement brands work hard to win a first order, and no one measures the emotional quality of what happens after purchase. Retreat guests leave five star reviews but do not return, because the industry confuses satisfaction with transformation.

This report introduces the Hue & Heal Wellness Design Scorecard: to our knowledge the first attempt at a shared framework for design performance in wellness, combining standard commercial metrics with emotive and spatial instruments developed through more than a decade of design leadership across entertainment, technology and wellness. Our intention is not modest. We want it to become the shared vocabulary the industry uses when it decides what design performance means, and how to improve it.

Overview

The framework in full

Three layers, read in combination rather than isolation.

The Scorecard’s power comes from the combined reading. Strong commercial metrics paired with weak emotive ones is a specific diagnostic that almost always predicts eventual churn. Strength across both is rare, and rarer still where design has been treated as decoration. The framework is calibrated to surface these patterns.

  1. Layer one

    Performance metrics

    The commercial indicators every wellness brand should already track: retention cohorts, activation, subscription persistence, NPS, conversion, satisfaction. Where published industry figures exist (Business of Apps, citing AppsFlyer and Adjust), we use them. Every target is a Hue & Heal working target, and the Scorecard adds what design story each number is telling.

  2. Layer two

    Emotive metrics

    The proprietary core. Five original instruments (Emotional Safety Index, Sensory Coherence Score, Transformation Resonance Rate, Design Trust Quotient and Return Emotional Pull) measuring the dimensions of design quality the industry has left unmeasured. Each is a predictive indicator tied to a commercial outcome, measured through surveys, behavioural signals and, where available, biometric data.

  3. Layer three

    Spatial metrics

    For brands operating physical environments (retail, retreat, clinic, workspace), design indicators drawn from the WELL Building Standard and emerging neuroarchitecture research, measuring a space with the rigour sound engineers bring to acoustics.

What gets measured, gets managed. What gets managed, gets designed. What gets designed, gets felt.
Hue & Heal

Part one · Performance metrics

The foundation layer

MetricPublished benchmarkHue & Heal targetWhat it reveals
Day 1 retention20 to 27%45%+First impression design quality
Day 30 retention3 to 8%25%+Sustained value delivery
Activation, day one26%40%+Onboarding design clarity
Annual subscription33%55%+Long term design trust

Published benchmarks: Business of Apps, Health and Fitness App Benchmarks (AppsFlyer and Adjust data, 2022 to 2023). Targets are Hue & Heal working targets, not industry data.

There is no reliable published benchmark for wellness products on NPS, session length and frequency, satisfaction, DAU to MAU, conversion or referral. Track them against your own baseline, and read them with the emotive metrics that follow.

Reading the commercial layer

The numbers are interesting in relation to one another.

A wellness app with 45% day 1 retention but 5% by day 30 is telling a specific story: strong first impression design, failed value delivery. A retreat with high NPS but low repeat booking tells another: satisfaction without transformation. A retail environment with high conversion but low basket size has a design that closes transactions but fails to invite exploration. The commercial layer surfaces patterns. The emotive layer explains them.

One app, two numbers: the story they tell together
  • Day 1 retention45%
  • Day 30 retention5%

Illustrative pattern, Hue & Heal Wellness Design Scorecard

Part two · Emotive metrics

The proprietary core

Five instruments for what the industry has left unmeasured.

Each instrument below has its definition, why it matters, the method we recommend, and the commercial outcome it predicts. These are the instruments we use in our own advisory work, designed to be usable by any wellness brand with 500 or more users.

  1. 01

    Emotional Safety Index

    Do people feel safe, welcome and un judged?

  2. 02

    Sensory Coherence Score

    Is the brand designed, or merely decorated?

  3. 03

    Transformation Resonance Rate

    Does it change lives, or only please?

  4. 04

    Design Trust Quotient

    Does the design itself earn belief?

  5. 05

    Return Emotional Pull

    Do people want to come back, or only habitually do?

01 · ESI

The Emotional Safety Index

The degree to which people feel safe, welcomed and un judged across a brand’s touchpoints. The most underappreciated metric in wellness design, and the strongest leading indicator of sustained retention.

Why it matters

The Global Wellness Summit’s Future of Wellness 2026 report calls regulating the nervous system the next frontier in wellness. People often arrive at wellness experiences already dysregulated: stressed, ashamed, self critical or simply exhausted. A design that fails to create safety in the first moments compounds that state rather than relieving it, and every later engagement metric degrades from there. In our experience, where ESI is low, onboarding completion is low; where it is high, people go on to adopt even complex features.

Method

A four item survey at three touchpoints: within 48 hours of first use, at day 14 and at day 60. The items measure perceived safety, welcome, judgement, and permission to go at one’s own pace, each on a 7 point scale; the index is the mean across items and touchpoints. Where resources allow, add micro sentiment analysis of qualitative feedback and, in controlled settings, biometric stress response (HRV, GSR) during first use.

Benchmarks

  • Target 5.8 to 7
  • Intervene below 5.2

Proposed target 5.8 to 7.0. Intervention below 5.2. These are Hue & Heal working targets, to be calibrated as the instrument is applied.

02 · SCS

The Sensory Coherence Score

How far a brand’s sensory system (visual, acoustic, olfactory, haptic, spatial) produces one unified experience across touchpoints. Whether a brand is designed, or merely decorated.

Why it matters

Incoherence produces dissonance. A calming visual palette with harsh interior acoustics, or compassionate writing with clinical staff interactions, triggers a response people cannot quite articulate but demonstrably act on. A 2022 study in Building & Environment found that when people moved into WELL certified offices, which align air, light, sound, thermal comfort and materials, average satisfaction across environmental factors rose from 42% to 70% (Ildiri et al., 2022). We believe the mechanism is coherence.

Method

A multi sensory audit across six dimensions: visual (colour, typography, composition), acoustic (reverberation, ambient noise, speech privacy), olfactory (scent identity, intensity, evolution), haptic (materials, texture, temperature), spatial (wayfinding, thresholds, transitions) and linguistic (voice, tone, vocabulary). Each is scored against the intended experience; the composite measures alignment. It typically takes two weeks, with on site measurement, shadowing and touchpoint mapping.

Benchmarks

  • Target 72 to 90
  • Intervene below 60

Proposed target 72 to 90 of 100. Intervention below 60. These are Hue & Heal working targets: a brand that claims a luxury position but scores below the threshold is promising more than its design delivers.

03 · TRR

The Transformation Resonance Rate

The proportion of people who experience meaningful, durable change as a result of the designed experience. The metric that separates wellness brands from wellness theatre.

Why it matters

Wellness markets itself on transformation, but the industry routinely confuses satisfaction with change. A retreat guest can have a pleasant week and leave unchanged; an app user can keep a 200 day streak and arrive at day 201 no different. High satisfaction with low transformation is the most common pattern in wellness today, and it caps every commercial outcome, from willingness to pay to advocacy to repeat purchase.

Method

Measured over time. People complete a baseline self assessment at onboarding across the dimensions the brand claims to affect (sleep, stress, clarity, emotional regulation, physical capacity, relationships), then again at day 30, 90 and 180. TRR is the proportion showing meaningful improvement (typically a 15% or greater shift on validated scales) at day 90 or later, controlling for regression to the mean. Where possible, add objective markers: sleep data, HRV trends, cognitive assessments.

Benchmarks

15%
  • Target 35 to 60%
  • Intervene below 20%
  • 15% Seen with NPS above 70

Target 35 to 60% of active users. Intervention below 20%. We have seen apps with NPS above 70 but TRR below 15%: design that produces satisfaction without impact, and almost always vulnerable to any competitor that delivers even moderate change.

04 · DTQ

The Design Trust Quotient

The credibility and authority communicated through design choices, independent of the brand’s actual clinical or operational evidence.

Why it matters

Wellness is unusually dependent on trust. One market report estimates that around 66% of wellness app users are concerned about how their biometric and behavioural data is stored (Global Growth Insights, 2026). Louder claims tend to erode trust rather than build it. Design is one of the few levers that moves DTQ without that backfire. Hesitating at a sign up screen, abandoning a purchase at the moment of sharing health data, deleting an onboarding email: these are DTQ moments, decided almost entirely by design rather than by claims.

Method

Trust survey items (perceived credibility, transparency, competence), hesitation analytics (time to act at trust sensitive points: account creation, payment, health data) and drop off analysis across high trust flows. The composite weights survey 40%, hesitation 30% and drop off 30%, measured quarterly and benchmarked against feature launches.

Benchmarks

  • Target 70 to 88
  • Intervene below 58

Proposed target 70 to 88 of 100. Intervention below 58. Brand recognition is no substitute here: a well known brand whose design system has not kept pace with the category can lose trust to a lesser known one.

05 · REP

The Return Emotional Pull

The emotional motivation behind return visits: the desire to return, not merely the habit. What separates products people love from products people use.

Why it matters

Retention measures whether people come back. REP measures whether they want to. Products with high retention and low REP run on habit mechanics (streak pressure, loss aversion, sunk cost) and are uniquely vulnerable to any competitor offering real emotional pull. Annual subscription retention in health and fitness apps is about 33% (Business of Apps), but people renewing because they love a product churn very differently from people who forgot to cancel.

Method

Three instruments together: structured exit and renewal interviews, analysed for emotional valence and specificity; the unprompted mention rate in open feedback (reviews, social media, support), since people who love a product mention it unprompted; and unprompted sharing of specific moments, not incentivised referrals. The composite weights interviews 50%, mentions 25% and sharing 25%.

Benchmarks

  • Target 55 to 80
  • Intervene below 45

Proposed target 55 to 80 of 100. Intervention below 45. High NPS can sit with weak REP, and when it does, we would treat it as an early warning of churn.

When health becomes overly data driven, it can tip from motivation into fixation, turning insight into pressure rather than support.
Kate Miskevics, therapist, in Global Wellness Summit, Future of Wellness 2026

Part three · Spatial metrics

For physical environments

MetricWhat it measuresTargetWhy it matters
Biophilic densityNatural elements, views to nature40 to 60% of surfacesStress reduction, cognitive restoration
Acoustic comfortReverberation, ambient, privacyUnder 0.6s in meeting rooms, 35 to 45 dBNervous system regulation
Circadian lightSpectrum alignment, EML150 to 240 EML for four hours by daySleep quality, mood stability
Air qualityCO2, particulates, VOCsUnder 900 ppm CO2 (750 enhanced)Cognitive performance
Thermal comfortAdaptive range, PMV21 to 25°C, ±0.5Physiological ease
WayfindingOrientation without signageUnder 10s to locateLower cognitive load
Transition qualityThreshold designA gradual shiftEmotional preparation
Dwell timeTime in wellness zonesOver 60% in coreDesign effectiveness
Material warmthNon toxic, tactile qualityOver 70% naturalSensory coherence
Visual restorationComplexity, rhythmMid complexityMental restoration

Light, air, acoustic and thermal targets are drawn from WELL v2. Biophilic, wayfinding, transition, dwell time, material and visual targets are Hue & Heal working targets.

The evidence base

Why spatial design is worth measuring.

The evidence linking healthy buildings to how people feel, and to commercial value, is building. A peer reviewed study of over 1,300 survey responses found that after moving into WELL certified offices, average workplace satisfaction rose by 28 percentage points, median self reported productivity rose by 10 points (a small effect overall), and perceived mental health and wellbeing improved (Ildiri et al., Building and Environment, 2022). Offices certified to WELL or Fitwel command rent premiums of 4.4 to 7.7% per square foot (MIT Real Estate Innovation Lab, 2020). More than six billion square feet of real estate is now engaged with WELL (IWBI, 2025).

  • 28 ptsrise in average workplace satisfaction after moving into WELL certified officesIldiri et al., Building and Environment, 2022
  • 4.4 to 7.7%rent premium per square foot for healthy certified officesMIT Real Estate Innovation Lab, 2020
  • 6bn+square feet of real estate engaged with WELLIWBI, 2025

Part four · The design audit in practice

Applying the Scorecard across the journey

Run the four layer audit quarterly, with one full diagnostic a year.

  1. Layer 01

    Acquisition design

    How does the first encounter feel? Read day 1 retention, activation and ESI together. If activation is high but ESI is low, onboarding is efficient but emotionally cold: people complete tasks but do not feel held, which reliably predicts day 30 drop off. Priority: rewrite onboarding for warmth, not efficiency.

  2. Layer 02

    Engagement design

    Does continued use deepen the relationship? Track session length, DAU/MAU and SCS. Good engagement with low SCS means retention runs on utility, not resonance, and is exposed to any competitor with the same features and better coherence. Priority: audit sensory consistency before adding features.

  3. Layer 03

    Transformation design

    Does it create real change? Compare NPS and subscription retention with TRR. High NPS with low TRR means people like the product but it is not changing their lives, which caps willingness to pay. Priority: redesign how progress is measured, not only how it is made.

  4. Layer 04

    Advocacy design

    Does it inspire sharing? Cross reference REP with organic referral and sharing. High REP generates word of mouth no paid acquisition can replicate, and strong organic referral is a sign of it. Priority: find and design the specific, shareable moments.

Closing

What gets measured, gets designed

The vocabulary an industry adopts shapes the industry itself. What we measure in wellness design today will decide what wellness brands build tomorrow: which decisions get capital, which teams get hired, which experiences get better.

The Scorecard is our contribution to that vocabulary. It is not finished; we refine it as we apply it, and we welcome the industry to do the same. What it offers is a starting point: a shared language for conversations that have been impossible to have with precision. Whether design is working, why, and what to change when it is not.

The brands that win the next decade will be the ones whose design makes people feel something worth returning to, and who can prove it.

Sources

International WELL Building Institute, press release, July 2025 · International WELL Building Institute, WELL v2 · MIT Real Estate Innovation Lab, Healthy Buildings, 2020 · Business of Apps, Health and Fitness App Benchmarks (AppsFlyer and Adjust data) · Ildiri et al., Building and Environment 224, 2022 · Global Wellness Summit, Future of Wellness 2026 · Global Growth Insights, Wellness App Market Report 2026. Emotive metric targets and the remaining spatial targets are Hue & Heal working targets.

Next: The Wellness Crossover

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